“Twin films” is a term that refers to a pair of movies released by different studios around the same time, which have similar plots or are inspired by the same source material. Museums will likewise produce “twin exhibits” from time to time. There was T. rex: The Ultimate Predator and SUE: The T. rex Experience in 2019 and 2020. Then there was Wild Color and The Nature of Color in 2021. And in 2025, we had After the Age of Dinosaurs and Impact: The End of the Age of Dinosaurs (okay, maybe this is just an AMNH and Field Museum phenomenon). As with twin films, there is seldom reason to assume something nefarious is going on with twin exhibits. Often, certain ideas are in the zeitgeist, and that leads institutions with similar missions to take on comparable projects.
Twin exhibits provide a fascinating opportunity to look at how two creative teams approached the the same set of problems. After the Age of Dinosaurs (hereafter AAD) and Impact: The End of the Age of Dinosaurs (hereafter Impact) are both roughly 8,000 square foot temporary exhibitions about the end-Cretaceous mass extinction and the recovery period that followed. In some ways, they are uncanny in their resemblance to one another. But more often, these two exhibits demonstrate the breadth of ways a single story can be told.


To be clear, this post will not offer a fair comparison. I was co-developer of AAD, which means I worked on shaping the narrative and visitor experience, as well as writing the text in the second half of the exhibit. I know how our creative process unfolded and when compromises had to be made. I don’t have any comparable insight into Impact’s creation, so I’ll either be relying on public statements and interviews or just guessing at that team’s intentions. But if anyone who worked on Impact happens to read this, I’d love to hear from you!
Origins
I had heard discussion about what would become AAD as far back as 2019. Perhaps surprisingly, it wasn’t always an exhibit about fossils. The concept originated with the Field Museum’s contemporary biologists, who thought an exhibit about the early Paleogene would be interesting because that time was the divergence point for so many of the taxonomic groups found today. From legumes to lichen-forming fungi to passerine birds, much of the Earth’s present-day diversity can be traced to the first few million years after the end-Cretaceous extinction.


An exhibit about how the natural world we know today came to be is a great pitch. The problem was that most of the relevant biological research happens in the realm of genetics and molecules. There really isn’t much you can show, other than a lot of images of people hunched over lab benches. An exhibit is a visual and experiential medium, and it was hard to imagine an exhibit about Paleogene evolutionary radiations that didn’t involve reconstructions of extinct animals and past ecosystems. And that ultimately meant that the exhibit team spent a lot more time talking to paleontologists than to biologists.
According to Lauri Halderman, recently-retired Vice President for Exhibition at the American Museum of Natural History, the origin of Impact was a bit more straightforward. “We did some interviews with our visitors on our dinosaur floor,” Halderman said in an interview with Adam Savage. “Every kid knows [how the dinosaurs went extinct]. They have no idea what happened in the oceans. That’s an opportunity for us. They only know a slice of the story.” The AMNH team noticed a deficiency in visitor understanding—exactly how the asteroid impact led to the extinction of the dinosaurs and the rise of a new world order—and created a new exhibit to address it.


I think there’s a subtle but important distinction here. The seed of Impact was the mass extinction—a cataclysmic and destructive scar on the biological and geological history of the planet. AAD, meanwhile, was conceived as a story about the recovery—an example of life’s steadfast resilience. Both exhibits tell both parts of the story, but there’s a difference in perspective that carries through to the final products. Impact feels more like a cautionary tale, while AAD is more celebratory.
Scope
A major decision both exhibit teams had to make was how to bookend the story: what’s the starting point, and what’s the end point? AAD opens with the mass extinction. In the introductory media piece, visitors see dinosaurs thriving for all of five seconds before the asteroid blows up the world (or as lead developer Marie Georg once put it, “the world got shot.” The asteroid wasn’t very big compared to Earth, but like a bullet hitting a body, it’s effects on global systems were violent and long-lasting). In contrast, the first gallery of Impact—about 30% of the exhibit—is about life in the Cretaceous. A massive, intricate diorama breaks down the variety of living things present in Montana before the extinction, while life-sized models of a mosasaur and plesiosaur hint at the diversity in the oceans. Only then are visitors ushered into a theater, where they watch a media piece about how the devastation played out.
While they occur at different points in the overall experience, there are uncanny similarities between the extinction theaters in both exhibits. In AAD and Impact, visitors enter an enclosed space with open seating and a large projection screen. And in both exhibits, a countdown timer encourages visitors to wait until the presentation begins again, rather then entering partway through. On the other hand, the AAD video is a tight two minutes and thirty seconds, with constant motion and action on screen. In Impact, the video lasts three times as long, and is more of a slideshow with occasional animated elements. The AAD version also uses hyper-stylized visuals animated by Rachel Oftedahl, while the imagery in Impact’s video is more realistic.


Just as important as where to begin the story is where to end it. For the AAD team, our focus was on the recovery from the mass extinction, but at what point was the Earth truly “recovered?” Early in development, we considered featuring the entirety of the Paleogene Period, which lasted from 66 to 23 million years ago. This was motivated at least in part by a desire to see more of the Field Museum’s extensive collection of mammal fossils from the northern Great Plains on display. Ultimately though, it made more sense for the Green River ecosystem (another Field Museum collection strength) to serve as the exhibit’s “finale.” Hailing from about 52 million years ago, the Green River Formation preserves a tremendous variety of mostly small fossils in incredible detail. This was a healthy, thriving ecosystem, and by this point in time life on Earth had definitively bounced back. But we still snuck a few of those later Paleogene fossils (a uintathere, a brontothere, a nimravid, and Andrewsarchus) into a coda that summarizes everything that happened between the Green River and the present day.


Rather than highlighting any particular ecosystem, displays in the back half of Impact look at the origins of specific groups of animals, including rodents, bats, and whales. A colossal Paraceratherium (reused from Extreme Mammals, a previous AMNH traveling exhibit) is a visual counterpoint to the Triceratops in the first gallery. One might conclude that in this telling, the return of giant land animals heralds a fully recovered world, although this is not stated explicitly.
After the Paraceratherium, Impact wraps up with a number of small displays. Topics covered include the rise of grasslands, human origins, and the other mass extinctions in Earth’s history. A final tableau represents the diversity of life today with taxidermy specimens, models, and videos. Again, I am not an impartial observer, but given how carefully Impact situates itself in time at the beginning of the exhibit, I found these concluding displays narratively disjointed. Rather than picking a precise endpoint to its story, it seems to dissolve into several loose threads unbound by time or place.


Between the Cretaceous and the present day, AAD and Impact touch on many of the same topics and ideas. Both exhibits explore which groups of organisms survived the extinction, and why. Both cover the short-lived domination of ferns under ash-covered skies, followed by the spread of rainforests that were more complex than any that came before. And both look at how unexpected animals grew to giant sizes in the aftermath of the extinction, with Titanoboa getting special mention.
Unique to AAD is a section about how scientists can learn about when species diverged by studying modern DNA (a nod to the exhibit’s origins). I also think AAD does more to emphasize the role of climate in shaping evolution and ecology. This is clearest in the coda gallery, where the hall changes from red to blue to emphasize how the climate cooled and dried over time. Credit to the Impact team for including a display about how scientists and governments are working to prevent any future asteroid impacts. The AAD team never even considered that, but it serves an important purpose. As Halderman explained, “we don’t want kids to go home thinking ‘I’m going to hide under the bed tonight because maybe another asteroid is going to hit.'” I definitely see the value in assuring visitors that death by asteroid isn’t something they need to fret about. Especially since both exhibits make it clear that anthropogenic climate change is something we’re all going to have to deal with.
Style
AAD is a very distinctive-looking exhibit, and that was no accident. Early on, 3D designer Sarah Daley and graphic designer Jason Gagovski made the connection between the early Paleogene—a world of giant birds and tiny horses where nothing is as it seems—and Alice in Wonderland. They imagined a psychedelic storybook atmosphere to compliment the often strange and surprising narrative, and they had the perfect artist in mind to help realize that vision.
Jay Ryan is a screenprinter and poster artist who works out of Skokie, in the Chicago suburbs. His whimsical, pop art-influenced illustrations have graced album covers and posters for bands like the Flaming Lips and the Breeders. Although Ryan had never done scientifically accurate work for a museum before, the multitude of squirrels, raccoons, and mammoths that grace his portfolio gave him a solid head start. AAD ended up being the biggest assignment of Ryan’s career to date, calling for six large murals and about fifty individual animal illustrations.


The look, feel, and design language of AAD all coalesced around Ryan’s art. Aside from giving the exhibit a fun and unconventional style, Ryan’s art helped emphasize the essential strangeness of the early Paleogene. For example, I feel like the stylized illustrations of Palaeosinopa and Coryphodon better convey that these animals have no living descendants than photo-realistic images (that could be dismissed as similar to otters and hippos) would have. And while Ryan didn’t work on the end-Cretaceous extinction animation, the style he helped establish ironically allowed us to portray the end of the dinosaurs more accurately. Scenes of landscapes erupting into flame and entire forests being washed away by tidal waves would have been pretty horrific to portray in a realistic style, but became more palatable as cut-out silhouettes.


At the risk of sounding less than collegial, I think AMNH’s temporary and traveling exhibits all tend to look very similar. They’re characteristically dark, with mostly black graphics and furniture. They are visually dense, with lots of little captions, photos, charts, and asides dancing around on every panel. Personally, I think they look a bit cluttered, and are occasionally overwhelming. It’s hard to know where to start reading, and it’s hard to find the main point of a particular display when there are so many different bits of text. Impact is fairly typical in this regard.
However, I was absolutely spellbound by the spectacular array of life-sized models that the AMNH team created for Impact. Well over a dozen species are represented, often by several individuals. And many of the models, like the aforementioned Triceratops and Paraceratherium, are enormous. Jake Adams, Jason Broughman, Celeste Carballo, and Rebecca Meah made up the in-house team that created this menagerie, and the exhibit is worth seeing for their work alone.


Although they are stylistically distinct, the Jay Ryan illustrations in AAD and the monumental models and dioramas in Impact both seem to be responses to the same set of challenges. Most fossils from the early Paleogene are not especially showy. Excluding lagerstätten like the Green River Formation, they tend to be small and fragmentary remains. Some of the most informative fossils are pollen grains and individual teeth, which are hard to turn into an impressive display. So in order to help visitors understand the story being told, both museums leaned heavily on the created rather than the authentic aspects of natural history exhibition (for anyone counting, AAD includes around 50 fossils, white Impact has just three).
This is hardly a new phenomenon, and exhibit creators have long recognized the value of artificial displays to convey true-to-life stories. The pendulum has swung back and forth over the decades: it’s a valid point that authentic collections are what make museums unique, but it’s also true that immersive experiences and art in the service of science have always been features of natural history museums. The immersive Van Gogh exhibits that peaked in popularity a few years ago were a major talking point in museum circles, not because they had anything to say but because they were enormously popular in spite of being little more than big projections of out-of-copyright art. Experiences are in vogue—the challenge is to create experiences that tell stories worth telling. Experiences with a point.
For what it’s worth, I think AAD and Impact both excel at being experiences with a point. They bring to life a little-known era in Earth’s history, and showcase what that time can teach us about the challenges we face in our world today.
A shoutout to the dozens of colleagues who contributed to (and share authorship of) After the Age of Dinosaurs—your knowledge and skill astonishes me every day. Any mistakes or mischaracterizations of their work are my own.



























































































